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How To Build A Tree in Path of Exile

I’m currently level 33 with over 800 hp and I like running dual axes, some skills I like using are Lacerate, Cleave, Leap slam and double strike, with support gems for those skills. I also have this Aura that gives me like 300 evasion. Which support skills should I apply to each skill? I currently have faster attack, chance to bleed, onslaught, endurance charge on melee stun, fire damage. Also, a easy way for you to gain poe orbs fast is to poe orbs buy on U4GM.

path of exile

So, how to build a tree? Attack builds usually focus on getting the weapon specific nodes, that are usually very good. Then picking up a few other damages nodes depending on how you want to scale your damage. The rest should be filled out With the life nodes you can take on the path for going to your damage nodes. You should grab at least 180% life on the tree.

As for ascendances :

  • Champion is pretty OP right now but that’s mainly thanks to the “hits can’t be evaded” thing that’s mainly good for crit builds. If you intend on sticking with axes, I wouldn’t go crit, and thus wouldn’t go champion and grab resolute technique on the tree
  • Gladiator and Slayer are both really good defensively. Slayer specializes in Regen through insane leech, while gladiator is more about preventing damage through block. It’s mainly a question of preferences and playstyle.
  • These are just general guidelines. As I said, I’d strongly advise you follow a build guide, or at least read a few of them, to check what people are doing, and why they’re doing it, so you can then build accordingly.
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More Detail Of PoE Siphoning Trap In Path Of Exile

Five new trap skill gems are added to PoE. Let’s take a look at one of the trap skills details: Siphoning Trap.

Available at level 10, Siphoning Trap is the quintessential utility skill for trappers. It does three things:

1. It deals cold damage over time to up to ten enemies within a large radius:

The damage it deals is not enormous, but the area it affects is very generous. It targets the enemies closest to the central trap device, meaning an enemy’s movement can change whether or not it is targeted (even during the trap’s effect!)

2. It chills:

Each enemy affected by the trap is chilled, slowing them, and conveniently ensuring that they stay within the trap’s area of effect just a little longer.

3. It grants you both life AND mana regeneration per enemy affected:

It’s not just a little bit, either. At level 20, with 10 enemies affected, Siphoning Trap will send nearly 500 life and a little more than 25 mana per second your way.

Siphoning Trap may not carry you through your Incursions at lightning speed, but it will provide an avenue for life and mana recovery while crippling enemy speed. With supports like Increased Duration Support and Trap Cooldown Support (now renamed Advanced Traps Support) you’ll potentially be able to maintain multiple Siphoning Trap effects at the same time.

I’m not sure how often this will be used. You sure as hell will not use this while mapping unless it is possible to scale the damage to kill mobs at a good pace.

And vs single target you only siphon one mob because there is only 1 mob. Maybe it will be worth using for that reason alone. I never think poe currency purchase is a bad thing.

It could definitely be used in high damage/risk areas like breaches and abysses but it definitely won’t be a staple skill gem for trapper builds. It’s more of a frost bomb or orb or storms type of thing. Just some nice extra utility on the side but you can skip it completely if you wish.

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SSF is More Reliant on RNG Mechanics than Trade League – PoE

I’ll get straight into it. I’m a huge noob at Path of Exile still, even with more than 1500 hours spent in softcore every new league. I still kill all the mobs in zones sometimes, and i still catch myself picking up everything in a map now and again. I still die and I always run out of currency and it felt like a waste every time i did, even if i got something good out of it. I always play softcore, and since I almost never get an item that i want to drop, and since i can never seem to six link anything i want, i felt like SSF would be just a huge hassle and a waste of my time. But boy was i wrong. I love everything about SSF.

First of all, I don’t have to trade with another person ever again. On top of that, everything i pick up is mine. I feel like I’ve earned everything that i have gotten. I had 5k Perandus Coins, and when i found that Belly from Cadiro, man was i thrilled. I spent the time running the maps to get that, instead of buying the coins from someone else. I just felt like posting here because i love this race, and i hope everyone else loves it as much as me. And if you have never played SSF, or are skeptical, Let me be the first to tell you that it’s a wonderful experience.


This is the PoE false prejudices number one.

In reality you can clear all content on a 5-link. I played ssf for quite some time and I didn’t get a 6-link, although I farmed 1100 fusings I’m hesitating about what to spend them on. I personally didn’t kill Shaper yet, but all the Guardians went down pretty easily, I even managed to do corrupted ones.

I don’t know where people get that idea about “6-link being just the beginning of endgame”. There are many builds that can speed-clear t15 on a 5-link. For SSF the best example is spectre summoner, with MoM you have 7k+ exp with trash rares, with just unique boots you have 3 spectres that clear any pack in a span of a second.

If by endgame you mean bosses like guardians and Atziri, then there are also plenty of builds that can do them on a 5-link. For U-Atziri 6-link actually will not help you too much, what matters is your ability to dodge the mechanics.

If you wanna reach endgame, stop leveling many chars to ~85. Just play one char with a non-shitty build to level 90+, open your atlas including the red maps, and by the time you do that you actually have the currency for a 6-link. Also a rare corrupted 6-link with 90+ life and 50+ resists is something you can amass currency for by just doing 40 yellow maps or something. But 5-link is really enough for any half-decent build. If you need cheap poe orbs in game, you can choose sale cheap poe currency.

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How To Distinguish Between PoE Worthy Items And Crappy Items

Every MMORPG games have worthy items and crappy items, PoE is no exception. If you are a new player, you may don’t know what items worth picking up. After reading this article carefully, you will have the answer.


Items to pick up, here is a list of items that are valuable:

  1. Currency Items – Obviously, path of exile is being run by currency. These are what you’ll need when trading path of exile items. Pick all the currency items that you’ll encounter. When necessary, you can keep an eye on poe currency purchase.
  2. All Quality Flasks – you’ll need to upgrade your flasks eventually, so picking these things are worth the investment in the late game. Pick all the flasks that have a prefix, like “bubbling sacred mana flask.”
  3. Skills Gems – Pick all the skill gems that you think you’ll need for your build and pretty much skill gems have its own value depending on the server’s population. The demand for skill gems go higher if the server has many people on it, skill gems are affected by the population overtime.
  4. Support Gems – These gems are quite rare and you wouldn’t know when you’re going to need it so pick it up.
  5. Quality Gems – It’s rare but it pretty much doesn’t have trade potential. Since it’s rare, you have to pick it. You wouldn’t know when the community is going to ask for it.
  6. Magic Quality Equipments – Blue items only work in the early game. You won’t be able to sell it in the market in during your high level stage because people need rare items on their higher levels.
  7. Rare Quality equipments – The principle in every MMORPG is that you have to pick every rare item.

Items that are not worth picking up, the list of crappy Path of Exile items:

  1. Low Stat White Accessories – pretty much useless, although, white accessories that have high stat bonus tend to be more valuable than blue accessories that have low stat bonus.
  2. Scrolls – In the early game, scrolls have their values. As you level up scrolls lose its value.

However, in the long run, some crappy items will start to have their value as the game grew old, because the game’s admin will make events that will probably require those crappy items that players usually think it’s rubbish. It doesn’t happen very often so don’t worry.

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Is It Just Do Bosses Drop Maps Extremely Rarely in PoE

I ran about 25 shaped haunted mansions and got no maps whatsoever from the boss. Common theory was that bosses were needed to be killed to sustain maps but it just seems not to be the case. Is this just bad luck or did they nerf the boss drops?

poe map

1. They drop maps fairly frequently i think they have a base flat chance of dropping a map and the chance is fairly significant, like 25% or something but dont quote me. The problem is theres no guarantee on the lvl of the map so when ur doing a t16 elder map the boss can drop a t3 which will get filtered out by ur loot filter leading you to think the boss didnt drop a map when in reality they might be dropping shitty maps that no one cares about.

2. This is why a lot of streamers say to not kill the boss, since it’s not worth it with the loot. Although I’ve gotten quite a few of my key map upgrade early from bosses, once you’re rolling in maps it’s all about xp, so bosses aren’t really worth it.

3. Then when they finally DO drop a map, it’ll be a tier 4 in a tier 12. which, since your atlas bonus is already over 100% means it naturally dropped as a TIER 3. how they in any way think this is acceptable, i’m really not sure. how fucking hard would it be to put a floor cap on it? like a sliding scale based on tier? if you’re in a tier 12, maps can only drop tier 8 or higher, or something. SERIOUSLY HOW HARD WOULD THAT BE? there’s still a range of variance and you still have to get the map to drop in the first place…so there’s still plenty of RNG layers.

4. Haunted mansion has something like 800 mobs. For those 800 mobs to match the 1 in 25 maps you got from bosses, you’d receive about 32 maps per map, which is probably 5-8 times what you actually get. So yea, the chance off bosses is significantly higher than off a normal mob. Whether or not that is is worth doing depends a lot on the boss, the map, and your character. as one of the most professional online store which glad to share more PoE News and cheap poe items for trade with instant delivery.

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Looking for Discussion about Passive Currency Generation – PoE

I have been a pretty casual player for years, starting back I dunno Beyond or earlier, and became more competitive over time. I got to the point of consistently getting 36-37/40 challenges, and during harbinger decided to really go for it and had my most successful league yet reaching 40/40 challenges and getting to lvl 99.6 before running out of time.

poe tips

Passive Currency Generation
Abyss league I started to feel slightly burned out and quit after about 24 challenges and I haven’t even touched bestiary. In that time I’ve amassed roughly 20ex in currency and maybe 100ex or more in random gear, not counting what’s on my characters. Over the past few weeks I’ve been doing some passive currency generation while working on other projects by doing simple things such as buying mid range currency for chaos and flipping for exalts, selling off div cards, flipping corrupted essences, selling old beachhead maps etc. In that time I’ve managed to get up to 30ish ex in currency, plus investing in 5/6 linking some shav’s and QotF with decent rolls.

Now the trouble is those chest pieces aren’t really selling like I hoped they would at 1ex for 5 links and 6ex for 6 links. I’ve made some decent currency in past leagues regal crafting jewels but I would imagine standard league would be much less demand for 3-mod jewels and with the addition of abyss jewels I can’t really afford to get into exalt crafting there if I’m unable to sell well rolled jewels for decent exalts.

Does anyone have any suggestions for other types of crafting to try?
I’m debating between chaos spamming jewelery on elder/shaper bases, or possibly essence crafting helms. I could also just try reducing the margins of my current endeavors and expanding into max lvl corrupted gems and prophecies and things like that, but flipping really isn’t as appealing to me as crafting could be. Any ideas to try out? Or is standards economy too skewed to high end items such that sellable items are impossible to create on a modest 5-10ex budget?

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A Competitive Flashback Event Will Be Runned In PoE


In Path of Exile, GGG will be running a competitive Flashback Event from 9am Friday May 4th (NZT) until 10am Tuesday May 29th (NZT). It will run in parallel to the Bestiary League which will also be enabled on the event so that you can continue your challenge progression there.

The following content are the details about this event posted on the official website, don’t forget to pay attention to poe currency purchase at the same time:

Path of Exile

1. The event will include rotating mods from 11 popular past Path of Exile leagues. There are microtransactions, Mystery Boxes, Demigod’s Dominances and bragging rights up for grabs.

2. The Flashback Event will have three random mods from popular past leagues activated at once. The collection of mods will persist in that area for one hour and the collection of mods will vary from area to area. After an hour has passed the mods will randomize for each area again. Each area will also have the Bestiary league enabled which means that you can continue to finish your challenges while you compete in the Flashback Event.

3. The possible league mods that you could see in an instance alongside Bestiary are Anarchy, Invasion, Breach, Ambush, Torment, Perandus, Beyond, Nemesis, Bloodlines, Abyss and Harbinger.

As an example, the Dried Lake could have Bestiary, Breach, Beyond and Harbinger active for one hour and will then randomise to another assortment like Bestiary, Ambush, Perandus, Invasion and then again to Bestiary, Ambush, Beyond, Torment and so on.

4. Flashback mods will be disabled for some areas that aren’t suitable to containing multiple of them. These areas include the Oba’s Cursed Trove and Untainted Paradise unique maps. Other similar maps may be excluded also as GGG continue their testing for this event. Flashback will also be disabled in small side areas like Aspirant’s Trial, Vaal areas and some Tora missions.

5. GGG will be running Standard, Hardcore, Standard SSF and Hardcore SSF versions of the Flashback event on both PC and Xbox One! The prize pool will be shared among all versions of the event (more in-depth information in the Prizes section of this post below).

6. If you reach level 35 in the Flashback Event you will be instantly awarded a Sin and Innocence Mystery Box. This is only possible once per account. Leveling multiple characters to level 35 will not grant additional mystery boxes.

7. The top 10 of each version of the event will receive an Alternate Art Demigod’s Dominance. Ranks 11-30 will receive a normal Demigod’s Dominance.

8. GGG will also be awarding the prizes below based on your character level at the end of the event. For example, if you reach level 85 with one character you would be in the draw to win any of the prizes from the level 45-85 range. You can win more than one prize per account.

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A Viper Strike Assassin Build Guides – Path of Exile

A Viper Strike Assassin build – perhaps there’s no core skill more appropriate for the class, as the skill defines how a true assassin should strike. Plus, it’s one of the best builds for the class for Patch 3.2. Hopefully, if future changes permit, this build could remain not only viable but also suitable for future updates. So you can learn some best ways to Viper Strike Assassin on this article:

Skill guides

  • For the core skill gem, Viper Strike, have it with Multistrike, Melee Physical Damage, Added Chaos Damage, Unbound Ailments, and Vile Toxins support gems.
  • For mobility, have Whirling Blades with Faster Attacks, Fortify, and Blood Magic.
  • For your totem setup, have Spell Totem with Wither and Increase Duration support gem.
  • For your curse setup, have Blasphemy, Despair, Enlighten, and Temporal Chains.
  • For your Cast When Damage Taken setup, have Immortal Call and Vortex.
  • Lastly, if you still have a few sockets, have Blood Rage and Lightning Golem.

Weapon: Two The Wasp’s Nest for increased physical, poison, and chaos damage; also, it has critical strike chance and accuracy.

Off-hand: Death’s Hand for increased elemental damage, physical damage, critical strike chance, chance to gain power charge for the stunning enemy, and gain Unholy Might for 2 seconds upon a critical hit.

Body: Dendrobate for increased evasion, energy shield, maximum energy shield, elemental resistances, poison damage when you have 300 Dexterity;

Gloves: Fenumus Weave for increased evasion, energy shield, life, attack and cast speed, damage with hits and ailments against enemies afflicted with 3 Spider’s Web, and it adds 10 to 14 chaos damage for each Spider’s Web on the enemy.

Boots: Kaom’s Roots for extra Life and immunity to Frozen, Chilled, Stunned, and Temporal Chains.

Belt: Belt of the Deceiver for increased strength, physical damage, critical strikes, life, elemental resistances, and intimidation of nearby enemies;

Accessories: any Rare rings with bonuses to physical damage, life, strength, elemental resistances, accuracy, and fire damage.

Jewels: Growing Agony to enhance Viper Strike; rare Jewels with bonuses to life, critical strike chance, and damage.

Flasks: Atziri’s Promise for chaos resistance. Lion’s Roar for knockback to melee attacks. Rumi’s Concoction for +3000 to armor.

The Viper Strike Assassin build is quintessential, not only in theme but also in effectiveness. So if you want a solid and novel build, this one is for you.

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What Has You Most Exited For Bless Online?

Bless Online

Bless Online is a MMORPG created by a Korean studio, Neowiz, in collaboration with Epic Games. The action is placed in a medieval world filled with fantasy elements: magic, dragons, and other dangerous creatures. What has you most exited for Bless Online?

Let’s take a look at the players’ point of view, don’t forget Buy Bless Online Gold if you need gold in game:

Bless Online

1. I’m excited that the game has arenas and battlegrounds. It also is a skilled based game. People who’s expecting to be gear carried in Bless will not like it. You actually get rewarded for PvPing. It is pretty much the opposite of BDO which is great.

2. I’m most excited for the start of Early Access. As we all know, nothing beats the atmosphere of everyone starting in the same zones and going from scratch. Best time to be in an MMO with the world being so alive with players running everywhere. Of course I want to try everything that comes with this game. Been waiting since it was first announced.

3. I’m most excited that it’s a new game that looks fairly fun and has a decent amount of hype attached to it. My favorite part about MMOs/online games is experiencing something new with lots of other players. The first few weeks of a new MMO are some of my favorite gaming memories.

4. I’m excited for the large scale pvp as well, I just hope the optimization updates will allow it to be playable even if you don’t have the best of the best rig.

5. Mass PvP for sure! And also dungeons, I hope there are some difficult ones (I didn’t play asian version so I dont know how do they look like) with hard mobs/bosses. I like games like wow/old lineage 2 where party composition and knowledge matters not black desert or revelation – you can be brain dead in bdo and still kill mobs and bosses with ease.

6. A game that seems to have interesting PVP (but not only PVP) but also seems like, at the very least, it won’t be ridiculously P2W like certain other games with good PVP systems are. Also the world/lore and stuff seems pretty cool tbh even if it does turn out to be not very good I think I’ll at least enjoy that.

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