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PoE 3.3 Fire Trap, Bear Trap and Lightning Trap changes

In this post discusses some changes to Fire Trap, Bear Trap, and Lightning Trap that Poe is currently experimenting with.

Fire Trap
The version of Fire Trap Poe are experimenting with no longer has a cooldown. The purpose of removing the cooldown is so that the skill can be used as often as required, alongside other traps that have cooldowns.

This version of Fire Trap also deals additional fire damage to burning enemies, which makes it great to use repeatedly on targets that are already in burning ground from a previous Fire Trap.

Poe is also altering the burning ground from Fire Trap so that it’s much more intense but only lasts a short time. Poe is still in the process of adjusting its values but Poe is working towards making it so that using the skill repeatedly on a higher health target will be worth the effort for both hits and burning.

While we don’t have any numbers to confirm yet, the skill’s damage and area have been slightly increased.

To keep the skill in line with the above changes, Poe is planning to change Fire Trap from a Level 1 starting skill to a Level 12 Skill. The current plan is that it would first become available from “The Siren’s Cadence” quest. Poe is planning for a new trap skill to take its place as a level 1 “Enemy at the Gate” reward. We also intend for this new trap skill to have no cooldown.

Bear Trap
Bear Trap is another skill that Poe is working on at the moment. In our current plan, it applies a debuff on enemies that increases the damage they take from traps and mines. The trap still does massive damage to the target triggering it. These two effects should make it a powerful tool for taking on bosses.

The skill will still immobilize enemies for a duration that’s based on how much damage the skill inflicts on them. Poe is currently testing out having it also apply a significant movement speed reduction for a short time after the immobilization phase has ended.

Bear Trap

Lightning Trap
Lightning Trap will also be losing its cooldown so that you can use it as much as you want, like Fire Trap.

In our test version, Lightning Trap has a higher base crit chance and gains a large increased critical strike chance against Shocked enemies which should give it a much stronger critical strike focus. Poe is making these changes while also working on a new trap-specific support gem that should synergize well with Lightning Trap.

Other changes
The new trap-specific support gem will give you a chance to generate both Power and Frenzy charges when your traps are triggered while simultaneously giving you a Critical Strike Multiplier for each Power Charge and increased Throw speed for each Frenzy Charge.

Poe is developing changes to the Shadow starting area and other trap clusters. The Shadow will be offered passives that increase all trap damage right away, rather than having to decide early on between using elemental or physical damage.

Poe is planning to introduce a number of new Trap skills alongside these changes, which we’ll reveal more about as their development progresses.

It’s worth noting that Poe is also planning to increase the active trap limit significantly but this is still undergoing testing to assess the risk of doing so.

There may be other changes to trap mechanics coming, but Poe is still discussing these options. It’s likely that we will reveal more about this as we announce the other upcoming trap skills and continue to keep you updated on our plans. Keep an eye out!

More Trap see Preparing for Seismic Trap build

 

Typically, they are not worth the trouble for motives which might be adequate in the long run. While they’re useful for players who may possibly know absolutely nothing about the game. For by far the most component, they are mastering tools for novices to ease them into the game. For more Path of exile 3.3 Builds, you can visit U4GM.com. Just a reminder: you can get 5% coupon code at no cost in the reps in the event you Obtain Poe Currency order from this short article.

 

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The Most Effective Way To Make TERA Gold Through Crafting

TERA is one of a kind in which you can do all six crafting abilities on the identical character. This makes for a really diverse and uniquely challenging solution to make some gold and fantastic products, without having to handle the method and hassle of creating a unique character for each and every. This also offers you the distinct advantage of getting your personal finest pal. You can be capable of make the products you’ll need with no have to log in and out of characters. You may have the ability to gather the sources you need because you may use your main character as your crafter, and will be battle prepared. This makes crafting a considerably more enjoyable technique to make gold and also a lot more enjoyable encounter normally. Of course, you can get the really cheap tera online gold here, U4GM is a reliable online TERA Service store.

TERA Crafting

Alchemy demands gathering, where you might gather Ores, Essences, and Plants. Without having all 3 of these supplies you might be in trouble, so be sure to collect sufficient of them all. The location northeast with the Mysterious Ruins on the Island of Dawn is usually an excellent location to collect. There isn’t any aggressive monster behavior, and competitors might be slight. This area can also be abundant with components so you might not possess a hard time collecting all which you require. This may get you started.

The products from the vendor for alchemy crafting are extremely high priced, so you might want to level your characters fighting skills up also as your alchemy profession. Working with alchemy you’ll have the ability to make potions, scrolls, and runes.

The top solution to make gold within the Alchemist profession is always to be a boon to the parties that you are in. Especially as a component of a guild, you might be an excellent addition because of the several strategies you are able to be a boon to the group’s skills, and as a result their gold generating capabilities. The runes you make will empower them, the scrolls will teach them abilities, and the potions will allow for quick assist in a pressure situation. This really is certainly a great skill to select in case you wish to be a significant player inside the guild scene.

Your basic method to make gold as a weaponsmith is always to forge genuinely important weapons. Level this profession up by mining and working with the ingots/ore/metal you receive to craft melee character weapons.

This experienced ability is very worthwhile to high-level characters, as a melee warrior is only as very good as his weapon. You are going to have the ability to craft uncommon swords, lances, and axes that can be sold at auction or traded. Do not be afraid to try as significantly as required to create the truly uncommon, elite level weaponry a weapon smith can make. These products will extra than make up for the price of generating them once they are sold. You can also make seriously good weaponry with which to arm your character should he be a melee fighter, and this may boost your gold output as you might be additional efficient at farming dungeons and Mobs.

As soon as you’ve leveled up to one hundred, you will have the ability to get started producing uncommon products on occasion. This could be a costly way to make gold mainly because your failure rate will still be higher. When you are productive although, you are going to be capable of have an item that will be worth extra than you spent around the failures at auction. The other items you make inside the try will also supplement your revenue, so this is an area exactly where you really cannot lose.

Essentially the exact same thing as a weaponsmith. You may be gathering materials to produce armor for the melee fighting characters like the Lancer and Berserker class. This is Hauberks, Gauntlets, and Greaves, and they are able to be pretty important.

When considering this class, what you truly really need to consider is supply and demand. Absolutely everyone that plays this game knows that you must have a tank to tank on the highest level dungeons. The highest level dungeons usually are not only exactly where you find the top drops that upper-level players seek, they are also the hardest to beat. This makes your Weapon Smith a will have to have since you happen to be equipping the tank which is essential to this who method. The nice issue about TERA’s complete system is the fact that it really is so dependent upon a great number of unique capabilities. Tanks are needed, for that reason maintaining their armor in the highest good quality is needed.

Utilizing this kind of thinking you are going to have the ability to make an Armor Smith that could likely not start out creating significant amounts of profit till he gets to the larger levels. Then you might be capable to demand a premium price tag for the premium item. It’s very simple to provide and demand.

Leatherwork offers together with the generating of armor for the more mobile classes, just like the Archer, Warrior, and Slayer. These items may also be important. They may be not on the other hand, as useful as an Armor Smith as these characters depend on armor to a substantially smaller sized degree than the tank melee characters.

There’s still a wish to become fully equipped with the ideal equipment out there, so should you pick out to go the Leatherwork route then it can be recommended that you just also employ among the characters it supplies. Should you are an Archer, you’ll have the ability to generate income with your crafted items also as use them in battle your self. This may drop the expense of purchasing your very own armor, at the same time as eliminating the have to farm for drops from Mobs that are rare anyway.

Tailoring tends to make Robes, Sleeves, and Boots for robe wearing classes like the Mystic, Priest, and Sorcerer. Simply because these characters are almost as required as a tank for coping with Bosses and dungeons, the armor that they wear can also be placed at a premium.

As a great deal as you might wish to make high-quality things, you are going to want to craft things that will be a boon to the wearer. Enchanting your tailored robes will give the wearer a boost which is typically what they need to overcome the challenge. You can have the ability to charge an excellent price for your wares, and since it covers 3 classes as opposed to two you are going to have a wider range of prospects. Guilds may also appreciate to have you because it is possible to keep their damage dealing characters alive in case their tank fails to help keep his interest or maybe a mistake is created in combat.

To most efficiently make money as a tailor, merely produce the top things you can and auction them off. Around the way, you may have the ability to sell your less precious products to the vendors and make a decent profit that way. Yet another win-win circumstance.

Focus Craft makes Bows, Staves, Discs, and Scepters for the ranged warriors like Archers and Sorcerers. This can be an extremely profitable profession to pick out mainly because you’ll be supplying your self with those weapons, and ranged characters are deadly in TERA.

Even though the advice repeated throughout this guide, that you will uncover by far the best results inside a group as a Concentrate Crafter, holds true here, there is also the chance to go solo having a ranged character. Archers, in particular, are in a position to set traps and fell enemies whilst still becoming incredibly nimble, creating this a really entertaining technique to make some money if you favor playing your similar solo as an alternative to with other people.

To greatest make gold with Focus Crafting, spend essentially the most interest the high-quality on the bows it is possible to provide. Plenty of individuals enjoy Archer characters, and at the higher levels, they’re normally searching for any bow using a tiny additional energy or deadlines. Make your bows possess the highest harm modifiers doable and you are going to be able to make really a bit of gold promoting them at auction. You can also be able to provide oneself and your guild with deadly weaponry, producing your questing and gold farming in dungeons go a great deal quicker. I hope this tera gold making guide can help you, more tricks and tips, you can visit our website https://www.u4gm.com/tera-gold

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PoE – GGG Floats Notion of ExileCon In November 2019

Do You Want A Trip to New Zealand late next year? If so, you might want to hold up your planning until Grinding Gear Games irons out all the details regarding ExileCon, its first Path of Exile convention, tentatively scheduled for November 2019.

ExileCon poe

For the moment, GGG is asking fans for input regarding the convention, including whether they’d come at all. The event would be held in GGG’s home of Auckland, New Zealand, which would make for expensive travel for most. If you do arrive, you’d be treated to expansion announcements, demo sessions, developer talks, tournaments, parties — all the usual frills that come with these kinds of things.

Here’s some of the stuff we would love to have at ExileCon:

  • Announcement of whatever the next large expansion is
  • Announcement of the 4.0.0 mega-expansion
  • A play area with computers set up for demos of all products announced
  • Talks from Grinding Gear Games developers about their areas of expertise
  • Finals of various tournaments
  • A Merchandise shop
  • Developer signing sessions
  • Some type of party
  • Swag bag potentially containing exclusive microtransactions and some physical items.
  • Feel free to suggest more ideas!

If you’d like to make your thoughts on ExileCon known, head over to the PoE forums to give your opinions on the show. For what it’s worth, a quick search for plane fares from my current location in the U.S. to Auckland the first weekend of this November yields prices in the $1,500 to $2,000 range. That would buy a whole lot of Supporter Packs. For more poe tips and tricks, stay tuned to U4GM. You can choose www.u4gm.com where you can poe currency purchase cheap.

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How To Build A Tree in Path of Exile

I’m currently level 33 with over 800 hp and I like running dual axes, some skills I like using are Lacerate, Cleave, Leap slam and double strike, with support gems for those skills. I also have this Aura that gives me like 300 evasion. Which support skills should I apply to each skill? I currently have faster attack, chance to bleed, onslaught, endurance charge on melee stun, fire damage. Also, a easy way for you to gain poe orbs fast is to poe orbs buy on U4GM.

path of exile

So, how to build a tree? Attack builds usually focus on getting the weapon specific nodes, that are usually very good. Then picking up a few other damages nodes depending on how you want to scale your damage. The rest should be filled out With the life nodes you can take on the path for going to your damage nodes. You should grab at least 180% life on the tree.

As for ascendances :

  • Champion is pretty OP right now but that’s mainly thanks to the “hits can’t be evaded” thing that’s mainly good for crit builds. If you intend on sticking with axes, I wouldn’t go crit, and thus wouldn’t go champion and grab resolute technique on the tree
  • Gladiator and Slayer are both really good defensively. Slayer specializes in Regen through insane leech, while gladiator is more about preventing damage through block. It’s mainly a question of preferences and playstyle.
  • These are just general guidelines. As I said, I’d strongly advise you follow a build guide, or at least read a few of them, to check what people are doing, and why they’re doing it, so you can then build accordingly.
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More Detail Of PoE Siphoning Trap In Path Of Exile

Five new trap skill gems are added to PoE. Let’s take a look at one of the trap skills details: Siphoning Trap.

Available at level 10, Siphoning Trap is the quintessential utility skill for trappers. It does three things:

1. It deals cold damage over time to up to ten enemies within a large radius:

The damage it deals is not enormous, but the area it affects is very generous. It targets the enemies closest to the central trap device, meaning an enemy’s movement can change whether or not it is targeted (even during the trap’s effect!)

2. It chills:

Each enemy affected by the trap is chilled, slowing them, and conveniently ensuring that they stay within the trap’s area of effect just a little longer.

3. It grants you both life AND mana regeneration per enemy affected:

It’s not just a little bit, either. At level 20, with 10 enemies affected, Siphoning Trap will send nearly 500 life and a little more than 25 mana per second your way.

Siphoning Trap may not carry you through your Incursions at lightning speed, but it will provide an avenue for life and mana recovery while crippling enemy speed. With supports like Increased Duration Support and Trap Cooldown Support (now renamed Advanced Traps Support) you’ll potentially be able to maintain multiple Siphoning Trap effects at the same time.

I’m not sure how often this will be used. You sure as hell will not use this while mapping unless it is possible to scale the damage to kill mobs at a good pace.

And vs single target you only siphon one mob because there is only 1 mob. Maybe it will be worth using for that reason alone. I never think poe currency purchase is a bad thing.

It could definitely be used in high damage/risk areas like breaches and abysses but it definitely won’t be a staple skill gem for trapper builds. It’s more of a frost bomb or orb or storms type of thing. Just some nice extra utility on the side but you can skip it completely if you wish.

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SSF is More Reliant on RNG Mechanics than Trade League – PoE

I’ll get straight into it. I’m a huge noob at Path of Exile still, even with more than 1500 hours spent in softcore every new league. I still kill all the mobs in zones sometimes, and i still catch myself picking up everything in a map now and again. I still die and I always run out of currency and it felt like a waste every time i did, even if i got something good out of it. I always play softcore, and since I almost never get an item that i want to drop, and since i can never seem to six link anything i want, i felt like SSF would be just a huge hassle and a waste of my time. But boy was i wrong. I love everything about SSF.

First of all, I don’t have to trade with another person ever again. On top of that, everything i pick up is mine. I feel like I’ve earned everything that i have gotten. I had 5k Perandus Coins, and when i found that Belly from Cadiro, man was i thrilled. I spent the time running the maps to get that, instead of buying the coins from someone else. I just felt like posting here because i love this race, and i hope everyone else loves it as much as me. And if you have never played SSF, or are skeptical, Let me be the first to tell you that it’s a wonderful experience.

PoE SSF

This is the PoE false prejudices number one.

In reality you can clear all content on a 5-link. I played ssf for quite some time and I didn’t get a 6-link, although I farmed 1100 fusings I’m hesitating about what to spend them on. I personally didn’t kill Shaper yet, but all the Guardians went down pretty easily, I even managed to do corrupted ones.

I don’t know where people get that idea about “6-link being just the beginning of endgame”. There are many builds that can speed-clear t15 on a 5-link. For SSF the best example is spectre summoner, with MoM you have 7k+ exp with trash rares, with just unique boots you have 3 spectres that clear any pack in a span of a second.

If by endgame you mean bosses like guardians and Atziri, then there are also plenty of builds that can do them on a 5-link. For U-Atziri 6-link actually will not help you too much, what matters is your ability to dodge the mechanics.

If you wanna reach endgame, stop leveling many chars to ~85. Just play one char with a non-shitty build to level 90+, open your atlas including the red maps, and by the time you do that you actually have the currency for a 6-link. Also a rare corrupted 6-link with 90+ life and 50+ resists is something you can amass currency for by just doing 40 yellow maps or something. But 5-link is really enough for any half-decent build. If you need cheap poe orbs in game, you can choose u4gm.com sale cheap poe currency.

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How To Distinguish Between PoE Worthy Items And Crappy Items

Every MMORPG games have worthy items and crappy items, PoE is no exception. If you are a new player, you may don’t know what items worth picking up. After reading this article carefully, you will have the answer.

POE

Items to pick up, here is a list of items that are valuable:

  1. Currency Items – Obviously, path of exile is being run by currency. These are what you’ll need when trading path of exile items. Pick all the currency items that you’ll encounter. When necessary, you can keep an eye on poe currency purchase.
  2. All Quality Flasks – you’ll need to upgrade your flasks eventually, so picking these things are worth the investment in the late game. Pick all the flasks that have a prefix, like “bubbling sacred mana flask.”
  3. Skills Gems – Pick all the skill gems that you think you’ll need for your build and pretty much skill gems have its own value depending on the server’s population. The demand for skill gems go higher if the server has many people on it, skill gems are affected by the population overtime.
  4. Support Gems – These gems are quite rare and you wouldn’t know when you’re going to need it so pick it up.
  5. Quality Gems – It’s rare but it pretty much doesn’t have trade potential. Since it’s rare, you have to pick it. You wouldn’t know when the community is going to ask for it.
  6. Magic Quality Equipments – Blue items only work in the early game. You won’t be able to sell it in the market in during your high level stage because people need rare items on their higher levels.
  7. Rare Quality equipments – The principle in every MMORPG is that you have to pick every rare item.

Items that are not worth picking up, the list of crappy Path of Exile items:

  1. Low Stat White Accessories – pretty much useless, although, white accessories that have high stat bonus tend to be more valuable than blue accessories that have low stat bonus.
  2. Scrolls – In the early game, scrolls have their values. As you level up scrolls lose its value.

However, in the long run, some crappy items will start to have their value as the game grew old, because the game’s admin will make events that will probably require those crappy items that players usually think it’s rubbish. It doesn’t happen very often so don’t worry.

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Is It Just Do Bosses Drop Maps Extremely Rarely in PoE

I ran about 25 shaped haunted mansions and got no maps whatsoever from the boss. Common theory was that bosses were needed to be killed to sustain maps but it just seems not to be the case. Is this just bad luck or did they nerf the boss drops?

poe map

1. They drop maps fairly frequently i think they have a base flat chance of dropping a map and the chance is fairly significant, like 25% or something but dont quote me. The problem is theres no guarantee on the lvl of the map so when ur doing a t16 elder map the boss can drop a t3 which will get filtered out by ur loot filter leading you to think the boss didnt drop a map when in reality they might be dropping shitty maps that no one cares about.

2. This is why a lot of streamers say to not kill the boss, since it’s not worth it with the loot. Although I’ve gotten quite a few of my key map upgrade early from bosses, once you’re rolling in maps it’s all about xp, so bosses aren’t really worth it.

3. Then when they finally DO drop a map, it’ll be a tier 4 in a tier 12. which, since your atlas bonus is already over 100% means it naturally dropped as a TIER 3. how they in any way think this is acceptable, i’m really not sure. how fucking hard would it be to put a floor cap on it? like a sliding scale based on tier? if you’re in a tier 12, maps can only drop tier 8 or higher, or something. SERIOUSLY HOW HARD WOULD THAT BE? there’s still a range of variance and you still have to get the map to drop in the first place…so there’s still plenty of RNG layers.

4. Haunted mansion has something like 800 mobs. For those 800 mobs to match the 1 in 25 maps you got from bosses, you’d receive about 32 maps per map, which is probably 5-8 times what you actually get. So yea, the chance off bosses is significantly higher than off a normal mob. Whether or not that is is worth doing depends a lot on the boss, the map, and your character.

U4GM.com as one of the most professional online store which glad to share more PoE News and cheap poe items for trade with instant delivery.

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Looking for Discussion about Passive Currency Generation – PoE

I have been a pretty casual player for years, starting back I dunno Beyond or earlier, and became more competitive over time. I got to the point of consistently getting 36-37/40 challenges, and during harbinger decided to really go for it and had my most successful league yet reaching 40/40 challenges and getting to lvl 99.6 before running out of time.

poe tips

Passive Currency Generation
Abyss league I started to feel slightly burned out and quit after about 24 challenges and I haven’t even touched bestiary. In that time I’ve amassed roughly 20ex in currency and maybe 100ex or more in random gear, not counting what’s on my characters. Over the past few weeks I’ve been doing some passive currency generation while working on other projects by doing simple things such as buying mid range currency for chaos and flipping for exalts, selling off div cards, flipping corrupted essences, selling old beachhead maps etc. In that time I’ve managed to get up to 30ish ex in currency, plus investing in 5/6 linking some shav’s and QotF with decent rolls.

Now the trouble is those chest pieces aren’t really selling like I hoped they would at 1ex for 5 links and 6ex for 6 links. I’ve made some decent currency in past leagues regal crafting jewels but I would imagine standard league would be much less demand for 3-mod jewels and with the addition of abyss jewels I can’t really afford to get into exalt crafting there if I’m unable to sell well rolled jewels for decent exalts.

Does anyone have any suggestions for other types of crafting to try?
I’m debating between chaos spamming jewelery on elder/shaper bases, or possibly essence crafting helms. I could also just try reducing the margins of my current endeavors and expanding into max lvl corrupted gems and prophecies and things like that, but flipping really isn’t as appealing to me as crafting could be. Any ideas to try out? Or is standards economy too skewed to high end items such that sellable items are impossible to create on a modest 5-10ex budget? https://www.u4gm.com/

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A Competitive Flashback Event Will Be Runned In PoE

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In Path of Exile, GGG will be running a competitive Flashback Event from 9am Friday May 4th (NZT) until 10am Tuesday May 29th (NZT). It will run in parallel to the Bestiary League which will also be enabled on the event so that you can continue your challenge progression there.

The following content are the details about this event posted on the official website, don’t forget to pay attention to poe currency purchase at the same time:

Path of Exile

1. The event will include rotating mods from 11 popular past Path of Exile leagues. There are microtransactions, Mystery Boxes, Demigod’s Dominances and bragging rights up for grabs.

2. The Flashback Event will have three random mods from popular past leagues activated at once. The collection of mods will persist in that area for one hour and the collection of mods will vary from area to area. After an hour has passed the mods will randomize for each area again. Each area will also have the Bestiary league enabled which means that you can continue to finish your challenges while you compete in the Flashback Event.

3. The possible league mods that you could see in an instance alongside Bestiary are Anarchy, Invasion, Breach, Ambush, Torment, Perandus, Beyond, Nemesis, Bloodlines, Abyss and Harbinger.

As an example, the Dried Lake could have Bestiary, Breach, Beyond and Harbinger active for one hour and will then randomise to another assortment like Bestiary, Ambush, Perandus, Invasion and then again to Bestiary, Ambush, Beyond, Torment and so on.

4. Flashback mods will be disabled for some areas that aren’t suitable to containing multiple of them. These areas include the Oba’s Cursed Trove and Untainted Paradise unique maps. Other similar maps may be excluded also as GGG continue their testing for this event. Flashback will also be disabled in small side areas like Aspirant’s Trial, Vaal areas and some Tora missions.

5. GGG will be running Standard, Hardcore, Standard SSF and Hardcore SSF versions of the Flashback event on both PC and Xbox One! The prize pool will be shared among all versions of the event (more in-depth information in the Prizes section of this post below).

6. If you reach level 35 in the Flashback Event you will be instantly awarded a Sin and Innocence Mystery Box. This is only possible once per account. Leveling multiple characters to level 35 will not grant additional mystery boxes.

7. The top 10 of each version of the event will receive an Alternate Art Demigod’s Dominance. Ranks 11-30 will receive a normal Demigod’s Dominance.

8. GGG will also be awarding the prizes below based on your character level at the end of the event. For example, if you reach level 85 with one character you would be in the draw to win any of the prizes from the level 45-85 range. You can win more than one prize per account.

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