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New World vs World Map,Overflows!

A new map will be added to the existing WvW maps. Its major feature: Overflows.

Jon Peters, a game designer at ArenaNet, started off by saying that WvW was always something they wanted more players to be involved with, but that anything they do to bolster the population will result in the Achilles’ heel of WvW: the queue. The new map, Edge of the Mists, will help solve this problem by redirecting players until their queue is finished. While it is directed at solving the queue, players will also be able to join the new map directly through the same join map drop-down in the WvW window.

Players will see some of the familiar aspects of WvW on the Edge of the Mists, but there are a number of differences. First is that the Edge of the Mists will not affect the WvW score due to the map’s ability to create overflow versions of itself. It wouldn’t be very much fun to be losing because another world is able to create and fully capture multiple overflow instances of Edge of the Mists. Players, however, will still be able to earn WXP and achievement credit on this new map while playing with familiar WvW gameplay including tower objectives and siege warfare.

The biggest difference is the map itself, which exists above the Eternal Battleground map as a bunch of floating islands. These islands are where most of the fighting and objectives will take place, with bridges allowing players to navigate between, and underneath, islands.  Each island has a set theme including a giant snow fortress, ruined jungle temple and a desert bazaar.

The objectives themselves will also see some changes with different wall layouts and NPCs on each tower. Some of the towers will not even have the standard kill the tower lord to take control objective and will include new unique objectives. Since this map won’t directly affect the WvW score (though they are looking at ways for it to contribute to the battles on the other maps) it allows ArenaNet to play around more freely with the default WvW experience. If something on the Edge of the Mists becomes very popular, it is possible it will then be introduced into the Eternal Battleground or Borderland maps.

So when can players get their hands on this new map? November, for some at least. ArenaNet will launch the new map in a beta capacity that they expect will run through early next year. Unlike the beta rollouts for other systems like the LFG tool, this beta will require guilds to sign up and be invited to the beta. There doesn’t appear to be any criteria for guilds who wish to be invited, save that a non-English speaking guild needs to have at least one player able to collect and translate feedback into English so that ArenaNet can easily look over all the feedback. Following their new collaborative outlook, ArenaNet will work with the beta testers to help improve Edge of the Mists before its official launch next year.

Initially, the beta tests will start in limited, concentrated tests such as a single hour time slot where the map is open for players to join. Even after the map is launched, ArenaNet is looking to keep it more focused by having the map reset every day unlike the week long matches on the other WvW maps.

Can’t wait for that official launch next year to see what Edge of the Mists is all about? There will be no NDA on the Edge of the Mists beta, so even if you don’t get in you can see and hear all the action when the beta launches next month.

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Come to Kessex Hills!

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Come to Kessex Hills!
As some members of our community pointed , something’s been brewing in Kessex Hills… trees chopped down, Krait Witch having left, and a strange field blocking all access.  Arenanet just posted the first hint on their Facebook page as to what it may be.  Full details will be revealed on 22 October, with the patch releasing on 29 October.

What do you think it is?

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GW 2 Races Sylvari!

They awaken beneath the Pale Tree with knowledge gleaned in their pre-life Dream. These noble beings travel, seeking adventure and discovery. They struggle to balance curiosity with duty, eagerness with chivalry, and warfare with honor. Magic and mystery entwine to shape the future of this race that has so recently appeared.

The sylvari are an enigma. Humanoid in form, plantlike in nature, they are recent arrivals in Tyria who have roamed the world for only 25 years. No one knows why they have suddenly appeared in Tyria, least of all the sylvari themselves, and they seek to discover their purpose in the world.

The sylvari may take a human shape, but a closer look will reveal that their flesh is made of vines and leaves, with foliage and petals in place of hair, and golden sap flowing through their veins.

They are all born of a single parent—the mighty Pale Tree that dominates the Tarnished Coast. The sylvari are bound together by the Dream, a collective state that nurtures and teaches them before they are awakened fully grown, with some knowledge of the world around them. Through the Dream, most sylvari are imbued with an inherent sense of nobility, curiosity, and a need to explore. As each sylvari travels and learns more of the world, that knowledge comes back to the Pale Tree, which shares it with a new generation through the Dream.

The Pale Tree towers over the Tarnished Coast, her looming trunk taller than many mountains. Under the shelter of her lush foliage, the sylvari have made their homes in the Grove, a verdant, multi-level city composed entirely of plants. Some of the sylvari have lived their entire lives beneath the tree, but most choose to wander, to adventure, and to let their memories of the Dream take them where it may. The sylvari are divided into houses, or cycles, determined by the time of day at which they awoke.

The sylvari are a young race, yet they face challenges from within and without. A rare few sylvari have seen the shadows of the Elder Dragons in the Dream, warnings of the danger that menaces the awakened world. As a result, the sylvari perceive the global threat posed by the Elder Dragons more clearly than the other races. Undead minions of Zhaitan crawl from the Sea of Sorrows to despoil sylvari land with alarming frequency.

Yet the minions of the Elder Dragon are only one threat among many. There are sylvari who seek the shadow within the Dream and who explore the darker side of their personalities. These merciless Nightmare Court sylvari seek to add their nightmares to the Pale Tree with each act of cruelty and evil in the hope of leading all sylvari into the darkness.

Your Sylvari Character

When you create your sylvari character, you will choose which time of day you awoke. Sylvari who rise in the Cycle of Dawn tend to be charming and diplomatic. Those of the Cycle of Day are usually bold problem-solvers that meet challenges head-on. The sylvari of the Cycle of Dusk tend to be intelligent and reflective. Those of the Cycle of Night are often secretive loners.

As you advance, you will gain access to a range of potent racial skills that allow you to harness the power of the natural world or call upon the Pale Tree itself for assistance.

Your story begins in the Dream itself, before you awake. If you successfully confront the shadow within the Dream, you will awaken, like all sylvari, in the Caledon Forest, under the Pale Tree. A new world of adventure, beauty, and danger awaits you!

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Hello world!

Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!

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